splat-transform
CLI and library for processing and converting 3D Gaussian splats.
vk_gaussian_splatting é um projeto de IA 3D de código aberto de nvpro-samples (nvpro-samples/vk_gaussian_splatting no GitHub). Tem 504 estrelas no GitHub e 53 forks, é publicado sob a licença Apache-2.0 e foi atualizado pela última vez no GitHub em 30 de setembro de 2026.
Vulkan viewer rendering 3D Gaussians via rasterization and raytracing.
Download the sample and its submodules.
Set up CMake with the Vulkan SDK.
Build the C++ project.
Open 3D Gaussian data and compare renderers.
Rasterization, raytracing, and hybrid methods.
Modern low-level GPU programming.
Cutting-room GPU techniques included.
Raytraced Gaussian splats live.
From the nvpro-samples team.
Study-grade code for graphics engineers.
Download the source with submodules.
git clone --recursive https://github.com/nvpro-samples/vk_gaussian_splatting.git
cd vk_gaussian_splattingSet up the CMake build with the Vulkan SDK.
cmake -B buildCompile the C++ project.
cmake --build buildIt is an open-source sample at nvpro-samples with 53 forks.
Yes. It is Apache-2.0 licensed.
A Vulkan-capable GPU is required; NVIDIA hardware is the reference target.
No. It is an advanced sample for studying rendering methods.
Hybrid rendering, mesh shaders, rasterization, and real-time raytracing.
CLI and library for processing and converting 3D Gaussian splats.
Gaussian splatting operators that bring 3DGS into SideFX Houdini.
A 3DGS framework with derived algorithms and a web viewer.
ICLR 2024] Live Photorealistic Dynamic Scene Representation and Rendering.
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Grátis e aberto: pegue o código-fonte, dê uma estrela no repositório e comece a criar.