splat-transform
CLI and library for processing and converting 3D Gaussian splats.
vk_gaussian_splattingは、nvpro-samplesが公開しているオープンソースのAI 3Dプロジェクトです(GitHub: nvpro-samples/vk_gaussian_splatting)。GitHubスターは504、フォークは53で、Apache-2.0ライセンスの下で公開されています。GitHubでの最終更新は2026年9月30日です。
Vulkan viewer rendering 3D Gaussians via rasterization and raytracing.
Download the sample and its submodules.
Set up CMake with the Vulkan SDK.
Build the C++ project.
Open 3D Gaussian data and compare renderers.
Rasterization, raytracing, and hybrid methods.
Modern low-level GPU programming.
Cutting-room GPU techniques included.
Raytraced Gaussian splats live.
From the nvpro-samples team.
Study-grade code for graphics engineers.
Download the source with submodules.
git clone --recursive https://github.com/nvpro-samples/vk_gaussian_splatting.git
cd vk_gaussian_splattingSet up the CMake build with the Vulkan SDK.
cmake -B buildCompile the C++ project.
cmake --build buildIt is an open-source sample at nvpro-samples with 53 forks.
Yes. It is Apache-2.0 licensed.
A Vulkan-capable GPU is required; NVIDIA hardware is the reference target.
No. It is an advanced sample for studying rendering methods.
Hybrid rendering, mesh shaders, rasterization, and real-time raytracing.
CLI and library for processing and converting 3D Gaussian splats.
Gaussian splatting operators that bring 3DGS into SideFX Houdini.
A 3DGS framework with derived algorithms and a web viewer.
ICLR 2024] Live Photorealistic Dynamic Scene Representation and Rendering.
3D Gaussian Splatting viewer built on Three.js — mark, measure and render with preset LODs.
Nerfstudio — the plug-and-play studio for NeRFs and Gaussian splatting: turn photos of a real scene into explorable 3D, with a modular API and viewer, Apache-2.0
LibreAIカタログに掲載されたAI 3Dプロジェクトの中で最もスターの多いもの — vk_gaussian_splattingが合わなかった場合に検討したい、現実的な候補リストです。
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カタログの中でvk_gaussian_splattingとスター数が近いAI 3Dプロジェクト — 前後の棚もそのまま見て回れます。
3D Gaussian Splatting viewer built on Three.js — mark, measure and render with preset LODs.
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The official code for HUGS: Human Gaussian Splats (CVPR 2024)
Mesh-in-the-loop Gaussian Splatting from a SIGGRAPH Asia paper.
(ICCV 2025) GaussianOcc: Entirely Self-supervised and Efficient 3D Occupancy