street_gaussians
A utility for eCCV 2024] Street Gaussians: Modeling Dynamic Urban Scenes.
Gaussian-LIC est un projet de IA 3D open source, créé par APRIL-ZJU (APRIL-ZJU/Gaussian-LIC sur GitHub). Il compte 658 étoiles sur GitHub et 62 forks, il est publié sous la licence Custom et a été mis à jour pour la dernière fois sur GitHub le 8 août 2026.
Real-time LiDAR-inertial-camera Gaussian Splatting SLAM.
ICRA 2025 and IJRR 2026 versions.
Get the C++ implementation.
Follow the README carefully.
Feed LiDAR, IMU, and camera streams.
Three sensors fused in SLAM.
Live Gaussian maps.
Top robotics venues.
Real-time performance.
Heavily watched research.
Built for moving platforms.
Download the source and enter the folder.
git clone https://github.com/APRIL-ZJU/Gaussian-LIC.git
cd Gaussian-LICFollow the README sensor-lib setup.
cat README.md | head -80Compile the SLAM system.
mkdir build && cd build && cmake .. && make -jReal-time LiDAR-inertial-camera Gaussian Splatting SLAM, at APRIL-ZJU/Gaussian-LIC.
ICRA 2025 and IJRR 2026 publications.
LiDAR, IMU, and camera fused together.
The code is on GitHub under a custom license; check the terms.
Robotics researchers building live 3D mapping.
A utility for eCCV 2024] Street Gaussians: Modeling Dynamic Urban Scenes.
(ICCV 2025) GaussianOcc: Entirely Self-supervised and Efficient 3D Occupancy
Vulkan viewer rendering 3D Gaussians via rasterization and raytracing.
LiDAR-augmented Gaussian Splatting plus neural SDF, in real time.
Nerfstudio — the plug-and-play studio for NeRFs and Gaussian splatting: turn photos of a real scene into explorable 3D, with a modular API and viewer, Apache-2.0
Real-time 3D room reconstruction on Meta Quest 3.
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Gaussian splatting operators that bring 3DGS into SideFX Houdini.
3D Model Viewer with support for glTF and 3D Gaussian Splats.
A growing curation of Text-to-3D, Diffusion-to-3D works.
Render Gaussian Splats using Metal on Apple platforms (iOS/iPhone/iPad.
Python command-line utility designed for converting and processing 3D Gaussian.
Gratuit et ouvert : récupérez le code source, mettez une étoile au dépôt et commencez à créer.