Hunyuan3D-1
Tencent Hunyuan3D-1.0: A Unified Framework for Text-to-3D and Image-to-3D Generation
HunyuanWorld-1.0 ist ein Open-Source-Projekt aus der Kategorie 3D-KI von Tencent-Hunyuan (Tencent-Hunyuan/HunyuanWorld-1.0 auf GitHub). Es hat 2.940 Sterne auf GitHub und 267 Forks, wird unter der Lizenz Unknown veröffentlicht und wurde zuletzt am 15. April 2026 auf GitHub aktualisiert.
Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels with Hunyuan3D World Model
Game engines and modelers for handcraft; AI tools for text-to-3D assets.
Mature installers and package managers on every platform.
Nodes, scripts, or prompts — each tool has strong community tutorials.
Standard formats (glTF, FBX, OBJ) move assets between tools.
True three-dimensional pipelines, not flat approximations.
Ship to desktop, mobile, web, and console targets.
Modern pipelines with PBR, GI, and post-processing.
Text-to-3D and image-to-3D for rapid prototyping.
Ship commercial games without revenue share.
Modify the engine itself — impossible with closed tools.
Download the source and move into the project folder.
git clone https://github.com/Tencent-Hunyuan/HunyuanWorld-1.0.git
cd HunyuanWorld-1.0Every project documents its own setup; start with install requirements.
cat README.md | head -60Follow the project's launch command — Docker, pip, npm, or a binary release.
# see README for the exact launch commandIt is an open-source project at Tencent-Hunyuan/HunyuanWorld-1.0 with 267 forks. Check the repo's contributors and recent commits to see how active maintenance is.
Licensed under Unknown — check the repo for commercial-use terms.
Visual scripting covers a lot; GDScript/Python is easy to pick up.
Godot has shipped commercial hits; for AAA-scale productions the big two still lead.
glTF is the lingua franca; FBX/OBJ import is universal.
Tencent Hunyuan3D-1.0: A Unified Framework for Text-to-3D and Image-to-3D Generation
Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction (ICCV 2025)
Build interactive 3D worlds with your AI agent and Thrixel assets.
Run visionary locally: the world model carrier built on webgpu-powered gaussia.
Control Blender with natural language: an MCP plugin that lets any LLM model, light and animate in 3D
Nerfstudio — the plug-and-play studio for NeRFs and Gaussian splatting: turn photos of a real scene into explorable 3D, with a modular API and viewer, Apache-2.0
Die anderen Projekte der Kategorie 3D-KI mit den meisten Sternen im LibreAI-Katalog — die realistische Auswahl, falls HunyuanWorld-1.0 nicht das Richtige ist.
Control Blender with natural language: an MCP plugin that lets any LLM model, light and animate in 3D
Pascal Editor: an open-source 3D architectural editor with MCP tools for humans and AI agents
Give your AI agent CAD superpowers - generate real STEP/STL models from text
Turn a reference image into a procedural, animation-ready Three.js model - as code
High-Resolution 3D Assets Generation with Large Scale Hunyuan3D Diffusion Models.
Verwandte Projekte der Kategorie 3D-KI im Katalog, die HunyuanWorld-1.0 bei den Sternen am nächsten stehen — zum Weiterstöbern auf beiden Seiten.
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🌍 WorldGen - Generate Any 3D Scene in Seconds
Tencent Hunyuan3D-1.0: A Unified Framework for Text-to-3D and Image-to-3D Generation
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From Images to High-Fidelity 3D Assets with Production-Ready PBR Material
One-click desktop app turning videos into 3D Gaussian Splats.
Kostenlos und offen — hol dir den Quellcode, gib dem Repository einen Stern und leg los.