Open-DiffusionGS
Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction (ICCV 2025)
Official repo for paper "Structured 3D Latents for Scalable and Versatile 3D Generation" (CVPR'25 Spotlight).
TRELLIS is an open-source ai 3d project by microsoft (microsoft/TRELLIS on GitHub). It has 13,755 GitHub stars and 1,352 forks, is released under the MIT license, and was last updated on GitHub on 26 June 2026.
Game engines and modelers for handcraft; AI tools for text-to-3D assets.
Mature installers and package managers on every platform.
Nodes, scripts, or prompts — each tool has strong community tutorials.
Standard formats (glTF, FBX, OBJ) move assets between tools.
True three-dimensional pipelines, not flat approximations.
Modern pipelines with PBR, GI, and post-processing.
Text-to-3D and image-to-3D for rapid prototyping.
Ship commercial games without revenue share.
Modify the engine itself — impossible with closed tools.
Several engines support immersive targets out of the box.
Download the source and move into the project folder.
git clone https://github.com/microsoft/TRELLIS.git
cd TRELLISEvery project documents its own setup; start with install requirements.
cat README.md | head -60Follow the project's launch command — Docker, pip, npm, or a binary release.
# see README for the exact launch commandIt is an open-source project at microsoft/TRELLIS with 1,352 forks. Check the repo's contributors and recent commits to see how active maintenance is.
MIT licensed — use it commercially, no strings attached.
Great for prototypes and background assets; hero assets still want an artist's pass.
Visual scripting covers a lot; GDScript/Python is easy to pick up.
Godot has shipped commercial hits; for AAA-scale productions the big two still lead.
Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction (ICCV 2025)
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The official implementation of the paper "LucidDreamer: Domain-free Generation of 3D
Recurrent Gaussian Splatting from an ECCV spotlight paper.
The official code for HUGS: Human Gaussian Splats (CVPR 2024)
Mesh-in-the-loop Gaussian Splatting from a SIGGRAPH Asia paper.
The most-starred other AI 3D projects in the LibreAI catalogue — the realistic shortlist if TRELLIS is not the right fit.
Control Blender with natural language: an MCP plugin that lets any LLM model, light and animate in 3D
Pascal Editor: an open-source 3D architectural editor with MCP tools for humans and AI agents
Give your AI agent CAD superpowers - generate real STEP/STL models from text
Turn a reference image into a procedural, animation-ready Three.js model - as code
High-Resolution 3D Assets Generation with Large Scale Hunyuan3D Diffusion Models.
Free and open — grab the source, star the repo, and start creating.