LibreAI / AI 3D / editor
// ai-3d · pascalorg/editor

editor

Pascal Editor: an open-source 3D architectural editor with MCP tools for humans and AI agents

★ 24.7k stars⑂ 3.1k forksMITupdated 2026-10
▦ visual — this project's README ships no embeddable screenshot,
so here's a placeholder. The guide below is complete regardless.
// project facts

Project facts

editor is an open-source ai 3d project by pascalorg (pascalorg/editor on GitHub). It has 24,733 GitHub stars and 3,059 forks, is released under the MIT license, and was last updated on GitHub on 8 October 2026.

GitHub stars
24,733
Forks
3,059
License
MIT
Last updated on GitHub
8 October 2026
Category
AI 3D
Listing
Full install guide
Official site
Official site
// how it works

How it works

  1. Clarify your goal

    Decide what you want to achieve with editor and check the README on GitHub for requirements before installing.

  2. Get the code

    Clone the repository from GitHub (or take the packaged install route in step 3 if the README offers one).

  3. Install and configure

    Follow the project's documented install commands — the Run section below lists the exact ones — and add any required API keys or models.

  4. Run your first task

    Work through the README's quickstart example end to end, then adapt it to your own project or data.

// features

Why people love it

Full 3D architectural editing

Design structures with walls, levels and parametric nodes in a real-time 3D editor.

Agent skills and MCP tools

AI agents can operate the editor through documented skills and an MCP registry/server.

Local CLI

npx @pascal-app/cli editor runs the editor locally from your terminal.

Node-based scene model

Scenes are structured node graphs with renderers and systems, making them programmable as well as drawable.

Reusable packages

Core, viewer, editor and nodes are published as separate @pascal-app packages for embedding.

Local-first

Designed to run locally, keeping your designs on your machine.

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// run it

Run it yourself

  1. Clone the repository

    Get the Pascal Editor monorepo.

    git clone https://github.com/pascalorg/editor.git
    cd editor
  2. Run the editor locally

    Launch the editor through the official CLI package.

    npx @pascal-app/cli editor
  3. Or embed the packages

    Add the published packages to your own app if you are building on the editor.

    npm install @pascal-app/core @pascal-app/viewer @pascal-app/editor @pascal-app/nodes
// use cases

What you can build

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// faq

Questions, answered

Who maintains editor?

editor is maintained by the pascalorg organization/account on GitHub, together with open-source contributors, in the public repository pascalorg/editor.

Is editor free to use?

Yes — the code is open source under the MIT license. You can use, modify and redistribute it under that license's terms.

Does editor need a paid API key?

The editor is free and MIT-licensed and runs locally; agent features use whichever LLM/agent you connect through its skills and MCP tools.

How does editor compare to SketchUp / AutoCAD?

Those are mature professional tools; Pascal Editor is an open, web-native experiment whose differentiator is being operable by AI agents as a first-class user.

How do I get started with editor?

Clone the repository from GitHub, follow the install commands in the Run section (taken from the project's README), and complete the documented quickstart example before adapting it to your own use case.

// keep exploring

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// alternatives

Alternatives in AI 3D

The most-starred other AI 3D projects in the LibreAI catalogue — the realistic shortlist if editor is not the right fit.

Get editor

Free and open — grab the source, star the repo, and start creating.