LibreAI / AI Agents / unity-mcp
// agents · CoplayDev/unity-mcp

unity-mcp

Bridge AI assistants to the Unity Editor via MCP: manage assets, scenes, scripts and tasks.

★ 14.8k stars⑂ 1.5k forksMITupdated 2026-10
▦ visual — this project's README ships no embeddable screenshot,
so here's a placeholder. The guide below is complete regardless.
// project facts

Project facts

unity-mcp is an open-source ai agents project by CoplayDev (CoplayDev/unity-mcp on GitHub). It has 14,772 GitHub stars and 1,537 forks, is released under the MIT license, and was last updated on GitHub on 7 October 2026.

GitHub stars
14,772
Forks
1,537
License
MIT
Last updated on GitHub
7 October 2026
Category
AI Agents
Listing
Full install guide
Official site
Official site
// how it works

How it works

  1. Check your setup

    Make sure you are on Unity 2021.3 LTS or newer (up to 6.x) and have Python 3.10+ available via uv.

  2. Install the Unity package

    In Unity's Package Manager, add the package from its Git URL (or via OpenUPM), which installs the MCP for Unity bridge into your project.

  3. Configure your MCP clients

    Open Window, then MCP for Unity, then Configure All Detected Clients so your AI tools can connect to the editor.

  4. Prompt your first task

    Ask your assistant something concrete - the README's example is 'Create a cube at the origin and add a Rigidbody' - and watch it appear in the editor.

// features

Why people love it

50 MCP tool entrypoints

A focused tool catalog covering scenes, GameObjects, assets, scripts, tests, profiling and builds, browsable in the project's tool documentation.

Works with any MCP client

Claude Desktop and Code, Cursor, VS Code, Windsurf, Cline, Gemini CLI, local LLMs and more - any client that speaks MCP.

Natural-language editor control

Create scenes and GameObjects, edit C# scripts and automate game-dev workflows by describing what you want.

Tool groups

Organize tools into groups such as vfx, animation, ui and testing to give an assistant exactly the capabilities a task needs.

Multiple Unity instances

Multi-instance routing supports working across more than one open Unity project.

Roslyn script validation

Script edits can be validated with Roslyn, and a remote-hosted server option with authentication is available for advanced setups.

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// run it

Run it yourself

  1. Clone the repository

    Clone the Unity MCP source if you want to develop on it; most users install the package inside Unity instead.

    git clone https://github.com/CoplayDev/unity-mcp.git
    cd unity-mcp
  2. Install in Unity via git URL

    In Unity: Package Manager, Add package from git URL, using the package path from the README.

    https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main
  3. Or install via OpenUPM

    Alternatively add the package with the OpenUPM CLI, then configure your clients from Window, MCP for Unity.

    openupm add com.coplaydev.unity-mcp
// use cases

What you can build

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// faq

Questions, answered

Who maintains Unity MCP?

It is a CoplayDev open-source project, sponsored and maintained by Aura; it is not affiliated with Unity Technologies.

Is it free to use?

Yes. MCP for Unity is free and MIT-licensed. Aura also offers a separate premium assistant product, which is optional.

Does it need a paid API key?

The bridge itself needs no key; the AI assistant you connect (such as Claude or a local LLM) uses whatever account or model you already have.

How does it compare with Unity's own AI tools?

Unity MCP connects external assistants you already use to the editor through the open MCP standard, rather than being a single built-in assistant tied to one provider.

How do I get started?

Add the package in Unity's Package Manager from the git URL, run Configure All Detected Clients, and send your first prompt from your MCP client.

// keep exploring

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// alternatives

Alternatives in AI Agents

The most-starred other AI Agents projects in the LibreAI catalogue — the realistic shortlist if unity-mcp is not the right fit.

Get unity-mcp

Free and open — grab the source, star the repo, and start creating.