unity-mcp
Bridge AI assistants to the Unity Editor via MCP: manage assets, scenes, scripts and tasks.
Production-grade MCP server for Godot — let AI build scenes, edit scripts and wire your game live
godot-ai is an open-source ai agents project by hi-godot (hi-godot/godot-ai on GitHub). It has 2,864 GitHub stars and 168 forks, is released under the MIT license, and was last updated on GitHub on 8 October 2026.
Decide what you want the AI to do in your Godot project: create a scene, write GDScript, wire signals, or build a whole prototype.
Download a published release from GitHub Releases and place the add-on at your-project/addons/godot_ai/ with plugin.cfg inside.
Enable Godot AI under Project → Project Settings → Plugins, then press Configure in its dock for your MCP client and restart that client.
Ask your client to show the scene hierarchy or create a Camera3D, then build up to a playable prototype.
A large tool surface for scenes, nodes, scripts, signals, UI, materials, animation, particles, cameras and environments.
The MCP client talks through godot-ai attach (stdio) to an authenticated Python server and the editor plugin — changes happen in the running editor.
Scripts written through the tools are parse-validated, hot-reloaded, attached and outlined; C# is text-only (no .NET build/error reporting).
The dock can configure Claude Code, Claude Desktop, Codex, Antigravity, Hermes Agent, Cursor, VS Code and others.
Both local hops use rotating capabilities and stay loopback-only; telemetry can be disabled with GODOT_AI_DISABLE_TELEMETRY=true.
Click Update in the dock when offered; client entries you own are re-pinned automatically after updates.
Clone Godot AI for development from source; end users should install a release add-on instead (see step 2).
git clone https://github.com/hi-godot/godot-ai.git
cd godot-aiPlace a published release at addons/godot_ai/ in your project, with plugin.cfg inside that directory, then enable it in Project Settings → Plugins.
# download a release from https://github.com/hi-godot/godot-ai/releases — see README for the exact packageIn the Godot AI dock press Configure for your MCP client (uv/uvx required for the Python server), restart the client, and try 'Show me the current scene hierarchy.'
# see README for the exact command — use the dock-generated godot-ai attach commandIt is maintained by hi-godot and contributors on GitHub.
Yes — the README describes it as totally free, and the code is MIT-licensed. Godot itself is also free and open source.
It works through your MCP client (Claude Code, Codex, Cursor, etc.), so model costs depend on that client's plan or key.
A code assistant only edits text files. Godot AI operates the live editor — scenes, nodes, signals and project settings — through 46 purpose-built tools.
You need Godot 4.7+, uv, and an MCP client: install the release add-on into addons/godot_ai/, enable the plugin, and press Configure in the dock.
Bridge AI assistants to the Unity Editor via MCP: manage assets, scenes, scripts and tasks.
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