build-world
Build interactive 3D worlds with your AI agent and Thrixel assets.
ICLR 2024] Live Photorealistic Dynamic Scene Representation and Rendering.
4d-gaussian-splatting is an open-source ai 3d project by fudan-zvg (fudan-zvg/4d-gaussian-splatting on GitHub). It has 1,042 GitHub stars and 86 forks, is released under the MIT license, and was last updated on GitHub on 31 January 2026.
The README documents setup; start with the install section.
Pull the latest changes to stay current with fixes.
Decide what you want 4d-gaussian-splatting to do first โ iCLR 2024] Live Photorealistic Dynamic Scene Representation and Render.
Change the config to match your workflow, then run it daily.
Readable code that is easy to modify.
Use it freely, even commercially.
Read and audit every line on GitHub.
Fork it and shape it to your needs.
Improved in the open by contributors.
Your data and setup stay yours.
Download the source and move into the project folder.
git clone https://github.com/fudan-zvg/4d-gaussian-splatting.git
cd 4d-gaussian-splattingInstall the Python dependencies from the project.
pip install -r requirements.txtLaunch with the project entry point โ check the README for the exact command.
python main.py # see README for the exact entry pointYes. It is MIT licensed, so you can use it freely, including commercially, with attribution.
No. It is a self-run project โ clone it and run it on your own machine. Some features may optionally call external APIs; check the README.
Yes, that is the point. The code is public, so you can run, modify, and host it yourself.
It is released under MIT. Read the LICENSE file in the repo for the exact terms.
Yes. It is MIT licensed, so you can use it freely, including commercially, with attribution.
Build interactive 3D worlds with your AI agent and Thrixel assets.
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Free and open โ grab the source, star the repo, and start creating.