Open-DiffusionGS
Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction (ICCV 2025)
TRELLISは、microsoftが公開しているオープンソースのAI 3Dプロジェクトです(GitHub: microsoft/TRELLIS)。GitHubスターは13,755、フォークは1,352で、MITライセンスの下で公開されています。GitHubでの最終更新は2026年6月26日です。
Official repo for paper "Structured 3D Latents for Scalable and Versatile 3D Generation" (CVPR'25 Spotlight).
Game engines and modelers for handcraft; AI tools for text-to-3D assets.
Mature installers and package managers on every platform.
Nodes, scripts, or prompts — each tool has strong community tutorials.
Standard formats (glTF, FBX, OBJ) move assets between tools.
True three-dimensional pipelines, not flat approximations.
Modern pipelines with PBR, GI, and post-processing.
Text-to-3D and image-to-3D for rapid prototyping.
Ship commercial games without revenue share.
Modify the engine itself — impossible with closed tools.
Several engines support immersive targets out of the box.
Download the source and move into the project folder.
git clone https://github.com/microsoft/TRELLIS.git
cd TRELLISEvery project documents its own setup; start with install requirements.
cat README.md | head -60Follow the project's launch command — Docker, pip, npm, or a binary release.
# see README for the exact launch commandIt is an open-source project at microsoft/TRELLIS with 1,352 forks. Check the repo's contributors and recent commits to see how active maintenance is.
MIT licensed — use it commercially, no strings attached.
Great for prototypes and background assets; hero assets still want an artist's pass.
Visual scripting covers a lot; GDScript/Python is easy to pick up.
Godot has shipped commercial hits; for AAA-scale productions the big two still lead.
Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction (ICCV 2025)
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The official implementation of the paper "LucidDreamer: Domain-free Generation of 3D
Recurrent Gaussian Splatting from an ECCV spotlight paper.
The official code for HUGS: Human Gaussian Splats (CVPR 2024)
Mesh-in-the-loop Gaussian Splatting from a SIGGRAPH Asia paper.
LibreAIカタログに掲載されたAI 3Dプロジェクトの中で最もスターの多いもの — TRELLISが合わなかった場合に検討したい、現実的な候補リストです。
Control Blender with natural language: an MCP plugin that lets any LLM model, light and animate in 3D
Pascal Editor: an open-source 3D architectural editor with MCP tools for humans and AI agents
Give your AI agent CAD superpowers - generate real STEP/STL models from text
Turn a reference image into a procedural, animation-ready Three.js model - as code
High-Resolution 3D Assets Generation with Large Scale Hunyuan3D Diffusion Models.
カタログの中でTRELLISとスター数が近いAI 3Dプロジェクト — 前後の棚もそのまま見て回れます。
High-Resolution 3D Assets Generation with Large Scale Hunyuan3D Diffusion Models.
Shap-E — OpenAI's text-to-3D and image-to-3D model: generate 3D objects as implicit functions and render them as NeRFs or textured meshes, MIT
Turn a reference image into a procedural, animation-ready Three.js model - as code
Nerfstudio — the plug-and-play studio for NeRFs and Gaussian splatting: turn photos of a real scene into explorable 3D, with a modular API and viewer, Apache-2.0
Give your AI agent CAD superpowers - generate real STEP/STL models from text
Modly — a desktop app that generates 3D models from images or prompts, running entirely on your own GPU.