Rakazo
Rakazo — an open-source, self-hosted AI agent for persistent teammates: bring your own model and computer, run it on web, desktop, iPhone and Android
ESP32 iPhone Agent est un projet de agents IA open source, créé par onehumanbeing (onehumanbeing/esp32-iphone-agent sur GitHub). Il compte 2 424 étoiles sur GitHub et 322 forks, il est publié sous la licence MIT et a été mis à jour pour la dernière fois sur GitHub le 15 octobre 2026.
ESP32 iPhone Agent — let an AI model use a real iPhone with a $7 ESP32: AirPlay eyes, USB HID hands, no computer, no jailbreak
Plug the ESP32-S3 into a Mac and run the project’s flash script, which applies the required BLE buffer configuration.
Build the ESP32 Agent iPhone app with Xcode and install it on the phone.
Connect the board to the iPhone, open the app, and let the guided setup check each step itself — then ask the agent to do things on the phone.
Earlier versions needed a Mac/Linux box running the agent; now the board and the phone do everything.
Screen mirroring gives the model vision; USB HID gives it taps and keystrokes on a completely stock iPhone.
A XIAO ESP32-S3-class board is the whole bill of materials — no capture cards or test farms.
Point it at an OpenAI-compatible vision endpoint; the reference setup used a locally served Qwen3.8 model.
Firmware, app and docs live in one repo.
git clone https://github.com/onehumanbeing/esp32-iphone-agent.gitAlways build with flash.sh so the nimble configuration is applied.
hardware/flash.shSetup walks through four steps and verifies each one itself.
Plug the board into the iPhone and open ESP32 Agentonehumanbeing (Henry Yuan); demos are posted on X @iamhenryyuan and YouTube.
Yes, MIT-licensed; you supply the ~$7 ESP32-S3 board and an iPhone running iOS 18+.
It needs a vision model — any OpenAI-compatible endpoint, including a locally served open model, works.
Simulator and cloud-device agents never touch real hardware. This agent sees and taps a physical, unmodified iPhone through a $7 board.
Clone the repo, flash the board with hardware/flash.sh from a Mac, build the app once in Xcode, then plug the board into your iPhone.
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